Posts: 127
KrunchTime
Joined: 05 Dec 2014
#1
How many developers are there currently who contribute to the development of antiX? After what happened with CrunchBang, I think I'm going to steer clear of one man/woman distros from now on.
Posts: 604
thriftee
Joined: 27 Feb 2009
#2
I shouldn't be the one answering, but my guess for starters would be at least 3. I've had that same experience with a number of other distros, and interestingly, in some cases, I think they want it to be their show, regardless of the effort required, and I think in time carrying all the load weighs on them, or things in personal lives change to where they just can't carry the load.

Also, the rest of us should at least try to pitch in and carry a bit of it ourselves, too, if we are expecting them to put in the effort. Not that we are all able to do major things, but if each would at least try to help, the ball moves forward and the heavy lifters will feel more appreciated.
Posts: 173
DeepDayze
Joined: 09 Sep 2011
#3
No need to worry Krunchy, as Anticapitalista is the lead dev of AntiX and he's here pretty much for the long haul as long as he's healthy and able __{{emoticon}}__

Corenominal pretty much ran the show for #! himself and he's done quite well with it and he's only human too...hope he'll still be around Linux in some way too
Posts: 4,164
rokytnji
Joined: 20 Feb 2009
#4
Worry?
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When you expect some trouble.
When you worry, you make it double.
Posts: 1,308
BitJam
Joined: 31 Aug 2009
#5
I'd say there are three main devs here: anticapitalista, Dave, and myself. Of course there are other people here who contribute enormously. Over the past few years, we've invested heavily in our infrastructure, making the production of iso files easier and much more reliable. This allowed us to start releasing 64-bit versions in addition to the 32-bit versions. So on each major release we put out six iso files.

In additions, our tools (in theory) made it possible for us to collaborate with the Mepis devs and create the MX respin of antiX. This was a lot more work than we expected. Like CrunchBang, Mepis had lost their lead dev but they still had a vibrant community of developers so we stepped in to collaborate and now MX seems to be thriving. If we got the blessing of corenominal, and some help from #! users/advocates/devs then we/they could make a #! respin of antiX. If you are looking for a distro with a larger development community then you might want to try
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.

If you have an idea of which packages need to be included, we could probably have a decent working proto-type of a #! respin in a day a two (if we dropped what we are doing now). Certainly an openbox respin of antiX should be a piece of cake. I could probably make a working openbox version of antiX in less than an hour.

OTOH, the end of #! is another poignant reminder of the impermanence of all things. Is it better to have loved and lost than to never have loved at all? I say yes, definitely love and loss is better. The Sufis tell us to"die before you die". That is, give up our attachments to impermanent things but we can still enjoy them while they/we are here.
Posts: 604
thriftee
Joined: 27 Feb 2009
#6
BitJam,

I bet its less than an hour

This tar file should get you just about there
post39244.html#p39244

It makes openbox another option on antiX like JWM or WMII was. The things missing are the change to the Ice, Flux, JWM and other wm menus. It includes the menu template and tint2 setup, etc, with menus very similar to the other antiX wm's.
Posts: 173
DeepDayze
Joined: 09 Sep 2011
#7
Openbox with Tint2 panel would be a great addition to AntiX and nice you got something put together for AntiX...you have a screen shot of what you got set up with Openbox, thriftee?
Posts: 604
thriftee
Joined: 27 Feb 2009
#8
Yes, here is one. BTW, if you are used to crunchbang and look at that keyboard mapping you will notice in many cases that crunchbang mappings and functionality were duplicated or used if it didn't conflict with antiX from Ice and Flux.
Posts: 173
DeepDayze
Joined: 09 Sep 2011
#9
nice OB desktop there thriftee...would surely fit in well with AntiX, and as you said the #! keyboard mappings had very little conflict with AntiX's then #! users could feel at home __{{emoticon}}__
Posts: 604
thriftee
Joined: 27 Feb 2009
#10
At the time, I had just been working with Crunchbang for a week, and so, since I thought it was quite a good implementation of openbox, I tried to copy or mimic its good features as much as I could as long as they didn't conflict with antiX, and in some cases, I used antiX standard programs for improved implementation of mimicking crunchbang features, like the recent files thing, where I used spacefm to do it automatically, since its included in the distro, rather than building a pipe menu out of xdg data as crunchbang had done. I also went one better on the menus, IMO, because I did mine as static menus, similar to the way I'd built them using obmenu-generator for Manjaro OpenRc, but using an antiX style template to arrive at a similar result, generated along with all the other menus (like for JWM, Flux and Ice), rather than using the openbox pipe menus, which perform with noticable delay on older crap hardware like my test machines.

Anyway, yes, it would be a very easy transition, because I also used tint2 like crunchbang did, having gotten much of my conky ideas from their code and over on their forum, so its implemented in a similar manner, within the antiX mindset that openbox is another window manager view of that same desktop, switchable from or to easily.
Posts: 173
DeepDayze
Joined: 09 Sep 2011
#11
thriftee wrote:At the time, I had just been working with Crunchbang for a week, and so, since I thought it was quite a good implementation of openbox, I tried to copy or mimic its good features as much as I could as long as they didn't conflict with antiX, and in some cases, I used antiX standard programs for improved implementation of mimicking crunchbang features, like the recent files thing, where I used spacefm to do it automatically, since its included in the distro, rather than building a pipe menu out of xdg data as crunchbang had done. I also went one better on the menus, IMO, because I did mine as static menus, similar to the way I'd built them using obmenu-generator for Manjaro OpenRc, but using an antiX style template to arrive at a similar result, generated along with all the other menus (like for JWM, Flux and Ice), rather than using the openbox pipe menus, which perform with noticable delay on older crap hardware like my test machines.

Anyway, yes, it would be a very easy transition, because I also used tint2 like crunchbang did, having gotten much of my conky ideas from their code and over on their forum, so its implemented in a similar manner, within the antiX mindset that openbox is another window manager view of that same desktop, switchable from or to easily.
Nice work, and your tests have shown that it would not take a lot of work to fit OB in along with #!'s keybindings to AntiX...that would surely help Crunchbangers make the transition to AntiX as AntiX shared many of the same goals as #!.
Posts: 604
thriftee
Joined: 27 Feb 2009
#12
Yes, that's what had attracted me to Crunchbang as well as antiX, and it just happened that I had gotten into the openbox setup and menu generation when the Manjaro OpenRc one was incomplete, and the Manjaro Openbox one was also the dynamic pipemenu that was too slow to run on my old clunkers.
Posts: 127
KrunchTime
Joined: 05 Dec 2014
#13
Thank you everyone for your responses. It appears from the responses that I can expect antiX to be around longer than CrunchBang. However, I know that all things eventually do come to and end. I'll just have to hope antiX is around for as long as I am.

By the way, I have used antiX and made it to resemble CrunchBang. Here's my screenshot of the effort on one of my laptops:


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BitJam wrote:If you have an idea of which packages need to be included, we could probably have a decent working proto-type of a #! respin in a day a two (if we dropped what we are doing now).
I believe I made notes of customizing my antiX install to use openbox and tint2. I'll take a look and post back here if I find something.
BitJam wrote:now MX seems to be thriving. If we got the blessing of corenominal, and some help from #! users/advocates/devs then we/they could make a #! respin of antiX. If you are looking for a distro with a larger development community then you might want to try
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.
MX is a bit bloated for my needs. I prefer a very minimal install and then add the packages I want to use. As far as collaborating with Corenominal and the CrunchBang community, you might consider registering over at the forums and make your suggestion there. There seems to be a desire to keep the CrunchBang distro going, so maybe a number of users would be interested in what you are offering.
Posts: 1,308
BitJam
Joined: 31 Aug 2009
#14
KrunchTime wrote:As far as collaborating with Corenominal and the CrunchBang community, you might consider registering over at the forums and make your suggestion there. There seems to be a desire to keep the CrunchBang distro going, so maybe a number of users would be interested in what you are offering.
Thanks for the suggestion. I already have too much on my plate ATM so this is not something I am going to be taking on soon. The impetus would have to come from elsewhere.
Posts: 127
KrunchTime
Joined: 05 Dec 2014
#15
KrunchTime wrote:
BitJam wrote:If you have an idea of which packages need to be included, we could probably have a decent working proto-type of a #! respin in a day a two (if we dropped what we are doing now).
I believe I made notes of customizing my antiX install to use openbox and tint2. I'll take a look and post back here if I find something.
I didn't make notes and I'm a bit surprised and upset at myself for not having done so. However, I have two new computers to install antiX on, so I'll make notes when I customize the installs to resemble CrunchBang (openbox, tint2, some openbox menu items).